Custom Search

RaInbow Six Vegas 2

Monday, October 20, 2008


Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terroist siege in "Sin City" threatens to take world terrorism to new, uncontrollable heights. The future of global security hangs in the balance as you battle to defend classic Vegas locations and environments like Freemont Street, The Strip, and Casinos. Experience Las Vegas like never before through revolutionary next-generation technology as you work against the clock to keep one of the world's most recognizable cities from utter devastation

Read more...

Divinity 2: Ego Draconis

Friday, October 10, 2008

must how deep is Divinity 2: Ego Draconis, the latest entry in the role-playing game franchise from Belgian developer Larian Studios? Here's one example. In a friendly neighborhood pub, you, a dragon slayer, stumble upon a mass of Gestapo-like soldiers known as seekers. The seekers have taken over the pub and driven out the locals from their favorite watering hole. In a conversation, you can choose to defer to these foul-mouthed rogues, or you can challenge them to a fight. If you're victorious, they'll leave the bar, and the townsfolk will surely buy you endless pints of your favorite frosty beverage.

Naturally, you fight. As a trained slayer, you come equipped with a sword longer than your body is tall, and so you commence the beatdown. Suddenly, the seekers' commanding officer storms onto the scene and interrupts the fight, demanding to know what's happening. You can tell him the truth, that his men are drunken slobs and a nuisance to the village, and the officer will send his men on a punitive mission into the deadly forest. Or you can take pity on them and claim that you were exercising a little "male bonding" that got out of hand. Not wanting to involve the lieutenant in this dispute, you tell him you were just roughhousing with your new friends, and he instead dismisses them back to the barracks. The townsfolk return. Drinking ensues.

But it's not over. You take a visit to the seekers' barracks, at which point they immediately thank you for not turning them in. But you don't play RPGs to make new friends; you do it for the gold. You threaten to tell the lieutenant what happened unless they make it worth your while. They acquiesce and give you the location of the lieutenant's secret stash of goods that he plans to sell on the black market. Do you go pick up the treasure? No, you run straight to the lieutenant, tell him what happened, and he runs out to punish his troops. And then you steal the treasure.
by Jon Miller

Read more...

Age Of Reckoning


Electronic Arts and Mythic Entertainment this week announced that their recently released massively multiplayer online role-playing game, Warhammer Online: Age of Reckoning, has attracted more than 500,000 registered users.

“In just one week we have a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG,” said Mark Jacobs, co-founder and general manager at Mythic.

“We spent years working to provide players with the most stable, epic, and polished online world we could, but it is the players that have truly brought the Age of Reckoning to life.”
pc game
by karn bianco






Read more...

Combat Mission SF : First Official Expansion

Wednesday, October 8, 2008


ImageBattlefront.com today announced that Combat Mission Shock Force: Marines, the first official expansion pack or 'Module' for Paradox Entertainment's strategy game, is now available for purchase.

“CMSF: Marines introduces new weapons, equipment and formations of the United States Marine Corps, Syrian Ariborne Special Forces units, as well as many game engine enhancements, dozens of new scenario and quick battle maps and a completely new "Semper Fi, Syria!" campaign,” reads today's press release.



by karn bianco

Read more...

Penny Arcade



Hothead Games today announced that the second installment in the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness episodic series has gone gold.


"Episode One was a huge investment for us and established a great base from which we built Episode Two. It allows us to focus even more on the fans in developing future games in the series," said Hothead CEO, Vlad Ceraldi.
"Our new game has a lot of great enhancements that were made possible by direct fan interaction and we are extremely excited to get our game into their hands and get their feedback."
pc game
by karn bianco

Read more...

Command & Conquer: Red Alert 3 Updated

Sunday, October 5, 2008

Real-time strategy games are supposed to be about slowly building up an economy by harvesting resources, then gradually constructing buildings, then gradually churning out an army. They're also supposed to focus on head-to-head competitive play. If they have naval units, the naval gameplay is supposed to be tedious and annoying as you have to build separate naval structures and march infantry into teeny, tiny boats and wait for them to cross the ocean to get to the other side. And most of the time, they're not supposed to have parachuting robo-bears. So you could say that Command & Conquer: Red Alert 3 is very much about not doing what real-time strategy games are supposed to do.

The game not only runs at a quicker clip than your typical strategy game, but it also has fully amphibious gameplay that makes both naval and ground tactics equally effective; it features armored bears, scout dogs, battle dolphins; and it also offers perhaps the most outlandish feature of all, full cooperative play for both one-off skirmishes and for the game's entire single-player campaign. And now, we're ready to report on our experience after trying out a few different campaign maps in cooperative mode alongside the steady hand of an up-and-coming Electronic Arts producer by the name of Greg Kasavin.

Read more...

Warhammer Online: Age of Reckoning Review

War, appropriately, is the focus in Warhammer Online: Age of Reckoning. Few persistent world, online role-playing game have focused so much on player-versus-player combat or done it this well. Fireballs fly, swords clash, and pet lions pounce as the opposing forces of Order and Destruction pound on each other for server dominance. From open warfare to stand-alone scenarios, there are a number of ways to establish battle superiority, and Warhammer Online consistently offers in-game rewards for your combat prowess, making this game the one-stop shop for all your elf-bashing needs. There are other innovations too, though they take a supporting role: public quests that allow passersby to jump in and join the fray, for example, as well as the excellent Tome of Knowledge, an in-game encyclopedia overflowing with all the information you would ever want.

These original features make Warhammer Online a great game, though this direct focus on PVP combat noticeably detracts from its other facets. Most notably, questing and solo play are unfulfilling compared to other MMOGs; the writing is decent, but in general, the by-the-numbers quests lack flavor and sophistication. The most noticeable issue at play, however, directly relates to player population: During peak hours, you may wait an hour in a server queue, only to discover that the world still feels really empty, even with all these areas for players to congregate and battle. It's the ultimate contradiction: By giving players so many ways and places to hammer each others' skulls, the population has been spread thin. Warhammer Online feels like it was designed for a population much larger than the game actually holds. A good guild, as well as some preparation and organization, will combat this issue to a degree. Perhaps this drawback will change as the population at large gains levels, but for now, the splintering of players makes exploration and questing both feel even more lackluster than they already are.

But you came for war, and whether you want to get in the thick of the action or support your groupmates, you'll find that the Warhammer universe is a natural host for your bloodthirst. First, you choose a faction: Order or Destruction (guess which is good and which is evil). From there, choose an army (Dark Elves, Empire, and so on) and a career. Both sides offer the usual suspects, such as healers and tanks, but there are some nice additions for each class. Engineers can summon a turret to aid them from a distance; Disciples of Khaine siphon health from enemies to heal allies; and sorcerers are capable of dealing heavy damage--at the risk of killing themselves. Physical customization isn't particularly deep, but various tattoos and other options help distinguish you from the hordes, even if the simple options and visual similarities of various armor sets can sometimes make all players of a particular profession look eerily alike.

Read more...

Review Scoring Details for F.E.A.R.



Gameplay: 9.6
F.E.A.R. is certainly Game of Year material. Monolith is establishing themselves as a developer to watch out for in the future. Adding this to their repertoire, they now have two stellar FPS franchises including with No One Lives Forever.

Graphics: 9.6
You’ll want a top-of-the-line graphics card to play this. The physics could use a little work but maybe I am a little too spoiled with Half-Life 2.

Sound: 9.2
Every gun is distinctive enough to tell each gun apart when fired. The voice-overs never did let me down and I always wanted to hear more from the characters within the game.

Multiplayer: 8.4
This is the only blemish on F.E.A.R.’s record. It doesn’t do anything outstanding but it is suitable.

Difficulty: Medium
You may take several sittings to actually finish a level due to how the horror aspects are presented. I was freaked out from start to finish.

Concept: 9.0
While the story isn’t totally original, it is presented in a beautiful manner. Monolith has done a perfect job with telling a story.

Overall: 9.2
I wish I could have played this for a little longer but for what is here, I enjoyed every moment. Is it the next Half-Life? It may very well be since anticipation for a sequel is rising every day as more and more play F.E.A.R. for the first time.

Read more...

F.E.A.R. Review

F.E.A.R. (fir) noun. 1a. An emotion of alarm and agitation caused by the expectation or realization of danger. 1b. An instance of such feeling is usually accompanied by a desire to flee or fight. Monolith is ready to redefine the first-person shooter genre with F.E.A.R. It grabs the players by the neck with a stranglehold captivating them to continue to play to the very end.

Handled by Monolith Productions, F.E.A.R is a stellar first-person shooter that provides thrills at every single moment. I must say that it never lets down on the chilling encounters. Monolith before has worked on top notch FPS titles in the past. Ranging from the espionage tactics of No One Lives Forever series on the PC to the work done on the licensed Tron 2.0, Monolith has a good background already established in the genre.

Recently they have released Matrix Online (in March) and Condemned: Criminal Origins on the Xbox 360. The later has become a surprise hit for the launch of the 360 and is garnering great reviews. If you have played Condemned already, F.E.A.R. is everything that game is but more. It presents at least double the amount of spine-tingling moments where your hair on your arms stands up. Not only does it have a scarier presentation but the action is incredible. Though I must comment that Condemned is an excellent game on its own right but F.E.A.R. is what you need to be playing this moment!

Read more...

About This Blog

About This Blog

  © Blogger template Leaving by Ourblogtemplates.com 2008

Back to TOP