Command & Conquer: Red Alert 3 Updated
Sunday, October 5, 2008
Real-time strategy games are supposed to be about slowly building up an economy by harvesting resources, then gradually constructing buildings, then gradually churning out an army. They're also supposed to focus on head-to-head competitive play. If they have naval units, the naval gameplay is supposed to be tedious and annoying as you have to build separate naval structures and march infantry into teeny, tiny boats and wait for them to cross the ocean to get to the other side. And most of the time, they're not supposed to have parachuting robo-bears. So you could say that Command & Conquer: Red Alert 3 is very much about not doing what real-time strategy games are supposed to do.
The game not only runs at a quicker clip than your typical strategy game, but it also has fully amphibious gameplay that makes both naval and ground tactics equally effective; it features armored bears, scout dogs, battle dolphins; and it also offers perhaps the most outlandish feature of all, full cooperative play for both one-off skirmishes and for the game's entire single-player campaign. And now, we're ready to report on our experience after trying out a few different campaign maps in cooperative mode alongside the steady hand of an up-and-coming Electronic Arts producer by the name of Greg Kasavin.
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