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Penny Arcade

Wednesday, October 8, 2008



Hothead Games today announced that the second installment in the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness episodic series has gone gold.


"Episode One was a huge investment for us and established a great base from which we built Episode Two. It allows us to focus even more on the fans in developing future games in the series," said Hothead CEO, Vlad Ceraldi.
"Our new game has a lot of great enhancements that were made possible by direct fan interaction and we are extremely excited to get our game into their hands and get their feedback."
pc game
by karn bianco

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Command & Conquer: Red Alert 3 Updated

Sunday, October 5, 2008

Real-time strategy games are supposed to be about slowly building up an economy by harvesting resources, then gradually constructing buildings, then gradually churning out an army. They're also supposed to focus on head-to-head competitive play. If they have naval units, the naval gameplay is supposed to be tedious and annoying as you have to build separate naval structures and march infantry into teeny, tiny boats and wait for them to cross the ocean to get to the other side. And most of the time, they're not supposed to have parachuting robo-bears. So you could say that Command & Conquer: Red Alert 3 is very much about not doing what real-time strategy games are supposed to do.

The game not only runs at a quicker clip than your typical strategy game, but it also has fully amphibious gameplay that makes both naval and ground tactics equally effective; it features armored bears, scout dogs, battle dolphins; and it also offers perhaps the most outlandish feature of all, full cooperative play for both one-off skirmishes and for the game's entire single-player campaign. And now, we're ready to report on our experience after trying out a few different campaign maps in cooperative mode alongside the steady hand of an up-and-coming Electronic Arts producer by the name of Greg Kasavin.

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Warhammer Online: Age of Reckoning Review

War, appropriately, is the focus in Warhammer Online: Age of Reckoning. Few persistent world, online role-playing game have focused so much on player-versus-player combat or done it this well. Fireballs fly, swords clash, and pet lions pounce as the opposing forces of Order and Destruction pound on each other for server dominance. From open warfare to stand-alone scenarios, there are a number of ways to establish battle superiority, and Warhammer Online consistently offers in-game rewards for your combat prowess, making this game the one-stop shop for all your elf-bashing needs. There are other innovations too, though they take a supporting role: public quests that allow passersby to jump in and join the fray, for example, as well as the excellent Tome of Knowledge, an in-game encyclopedia overflowing with all the information you would ever want.

These original features make Warhammer Online a great game, though this direct focus on PVP combat noticeably detracts from its other facets. Most notably, questing and solo play are unfulfilling compared to other MMOGs; the writing is decent, but in general, the by-the-numbers quests lack flavor and sophistication. The most noticeable issue at play, however, directly relates to player population: During peak hours, you may wait an hour in a server queue, only to discover that the world still feels really empty, even with all these areas for players to congregate and battle. It's the ultimate contradiction: By giving players so many ways and places to hammer each others' skulls, the population has been spread thin. Warhammer Online feels like it was designed for a population much larger than the game actually holds. A good guild, as well as some preparation and organization, will combat this issue to a degree. Perhaps this drawback will change as the population at large gains levels, but for now, the splintering of players makes exploration and questing both feel even more lackluster than they already are.

But you came for war, and whether you want to get in the thick of the action or support your groupmates, you'll find that the Warhammer universe is a natural host for your bloodthirst. First, you choose a faction: Order or Destruction (guess which is good and which is evil). From there, choose an army (Dark Elves, Empire, and so on) and a career. Both sides offer the usual suspects, such as healers and tanks, but there are some nice additions for each class. Engineers can summon a turret to aid them from a distance; Disciples of Khaine siphon health from enemies to heal allies; and sorcerers are capable of dealing heavy damage--at the risk of killing themselves. Physical customization isn't particularly deep, but various tattoos and other options help distinguish you from the hordes, even if the simple options and visual similarities of various armor sets can sometimes make all players of a particular profession look eerily alike.

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Review Scoring Details for F.E.A.R.



Gameplay: 9.6
F.E.A.R. is certainly Game of Year material. Monolith is establishing themselves as a developer to watch out for in the future. Adding this to their repertoire, they now have two stellar FPS franchises including with No One Lives Forever.

Graphics: 9.6
You’ll want a top-of-the-line graphics card to play this. The physics could use a little work but maybe I am a little too spoiled with Half-Life 2.

Sound: 9.2
Every gun is distinctive enough to tell each gun apart when fired. The voice-overs never did let me down and I always wanted to hear more from the characters within the game.

Multiplayer: 8.4
This is the only blemish on F.E.A.R.’s record. It doesn’t do anything outstanding but it is suitable.

Difficulty: Medium
You may take several sittings to actually finish a level due to how the horror aspects are presented. I was freaked out from start to finish.

Concept: 9.0
While the story isn’t totally original, it is presented in a beautiful manner. Monolith has done a perfect job with telling a story.

Overall: 9.2
I wish I could have played this for a little longer but for what is here, I enjoyed every moment. Is it the next Half-Life? It may very well be since anticipation for a sequel is rising every day as more and more play F.E.A.R. for the first time.

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F.E.A.R. Review

F.E.A.R. (fir) noun. 1a. An emotion of alarm and agitation caused by the expectation or realization of danger. 1b. An instance of such feeling is usually accompanied by a desire to flee or fight. Monolith is ready to redefine the first-person shooter genre with F.E.A.R. It grabs the players by the neck with a stranglehold captivating them to continue to play to the very end.

Handled by Monolith Productions, F.E.A.R is a stellar first-person shooter that provides thrills at every single moment. I must say that it never lets down on the chilling encounters. Monolith before has worked on top notch FPS titles in the past. Ranging from the espionage tactics of No One Lives Forever series on the PC to the work done on the licensed Tron 2.0, Monolith has a good background already established in the genre.

Recently they have released Matrix Online (in March) and Condemned: Criminal Origins on the Xbox 360. The later has become a surprise hit for the launch of the 360 and is garnering great reviews. If you have played Condemned already, F.E.A.R. is everything that game is but more. It presents at least double the amount of spine-tingling moments where your hair on your arms stands up. Not only does it have a scarier presentation but the action is incredible. Though I must comment that Condemned is an excellent game on its own right but F.E.A.R. is what you need to be playing this moment!

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